Books
2006 Baillie-de Byl, P., Star Trek A-Life, Programming Artificial Intelligences for the 24th Century, Charles River Media, Hingham.
Book Chapters
2008 de Byl P, Designing Games-Based Embedded Authentic Learning Experiences, in Handbook of Research on Effective Electronic Gaming in Education, in press.
Journal Papers
2007 de Byl, P., & Taylor, J., A Web 2.0/Web3D Hybrid Platform for Engaging Students in e-Learning Environments, Turkish Journal of Distance Education, vol. 8. no. 3. article 7.
2006 Clark, D. & Baillie-de Byl, P., Enhancing the IMS QTI to Better Support Computer Assisted Marking, International Journal on Distance Learning Technologies, Journal of Distance Education Technologies. vol. 5. no. 3. pp. 8-23
2005 Baillie-de Byl, P., Bots with Attitude, International Journal of Intelligent Games and Simulation, Vol 4, No 1, pp. 1-6.
Conference Papers
2006 Yue, B. & de Byl, P, The State of the Art in Game AI Standardisation, Joint International Conference on Cyber Games and Interactive Entertainment, Perth.



